![]() Convenience is the new bane of our existence, I think. For as long as we have competition between platforms, publishers, and distributors, game developers will. Whether or not we can get there? Monopolies are very good at making people think they like it, because they have all the money to put on marketing. "As long as we manage to break these monopolies and have competition at every level, I think we'll be fine. And I've learned enough economics to know what that means and to think it's a really problematic thing for both players and game developers. "And our industry is filled with monopolies on so many levels, from tools to platforms. "My personal take is that for any industry, it's all a question of monopolies," Verneau explains. While there are questions about the long-term implications such services would have for the health of the indie games market, Verneau isn't sure whether disrupting the traditional market will ultimately benefit or hinder creators in his position. ![]() it's a really problematic thing for both players and game developers" "Our industry is filled with monopolies on so many levels, from tools to platforms. Verneau believes subscription services will find value in attention-grabbing, innovative content that customers would like to try, but maybe aren't so curious about as to make a stand-alone purchase. We're starting to see that, and starting to see it maybe unlock the market to weirder things and more original things that would have been more risky beforehand." The same way it's changed the TV and movie worlds, the subscription system is also going to impact the game industry very significantly. "We're on Game Pass for Xbox, and it's been really awesome because I think it's brought a lot of players to the game who would not have known about it otherwise," he says. ![]() While discussing Outer Wilds and industry trends at the Montreal International Gaming Summit in November, Mobius Digital co-creative lead Loan Verneau tells the studio is happy with the results. ![]() On the console side of things, it was only available on Xbox One to begin with, and launched as part of the Xbox Game Pass subscription service. It took an Epic Games Store exclusivity deal at the height of the ugly backlash to such agreements. While that experimental streak has been recognized in the game itself - the Innovation Award is just one of five GDC Awards Outer Wilds is in the running for this year - developer Mobius Digital has been similarly experimental in how it's brought the game to market.Īfter all, Outer Wilds was the first game on the crowdfunding/investment platform Fig. Outer Wilds is sometimes described as an experimental game, with players piecing together the game's narrative by reliving a solar system's last 22 minutes again and again. ![]()
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